Commit 6562195f by BellCodeEditor

auto save

parent 04776722
Showing with 24 additions and 2 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -14,6 +15,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -40,7 +43,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
#score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0
y = 400
......@@ -56,6 +59,13 @@ speed = 8
block_list =pygame.sprite.Group() # 创建精灵组
with open ('record.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -82,7 +92,6 @@ while True:
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
......@@ -122,6 +131,19 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if score>three:
if score > one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
record = json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding='utf-8') as f:
f.write(record)
else:
if (sprite.rect.x + sprite.rect.width) < wukong . rect.x:
scroe += sprite.score
......
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