Commit 631087f9 by BellCodeEditor

save project

parent 64329aa6
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创 建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()
pygame.display.set_caption('悟空酷跑')
# pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound('score.wav')
basic_font=pygame.font.Font('STKAITI.TTF',18)
index = 0
y=400
jumpstate='runing'
t=30
road_x=0
bg_x=0
time=0
gamestate=True
score=0
old_score=score
# obstacle=Block(bush,stone,cacti)
block_list=pygame.sprite.Group()
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpstate=='runing':
if event.key==locals.K_SPACE:
jumpstate='up'
speed=8+score//3
wukong=Player(hero[index])
if jumpstate=='runing':
index+=1
if index>=5:
index=0
if gamestate==True:
if jumpstate=='up':
if t>0:
y-=t
wukong.rect.y=y
t-=2
else:
jumpstate='down'
if jumpstate=='down':
if t<=30:
y+=t
wukong.rect.y=y
t+=2
else:
jumpstate='runing'
t=30
# 将背景图画上去
bg_x-=1
if bg_x <=-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=speed
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y))
time+=1
if time>=60:
time=0
r=random.randint(0,100)
if r>60:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
if score>three:
if score>one:
record["第1名"]=score
record["第2名"]=one
record["第3名"]=two
elif score>two:
record["第2名"]=score
record["第3名"]=two
else:
record["第3名"]=score
record=json.dumps(record,ensure_ascii=False)
with open("record.txt",'w',encoding='utf-8') as f:
f.write(record)
else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
scoreSurf=basic_font.render("第一名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf=basic_font.render("第二名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf=basic_font.render("第三名:"+str(three),True,(255,255,255))
screen.blit(scoreSurf,(880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 1, "第2名": 0, "第3名": 0}
\ No newline at end of file
road.png

34.7 KB

File added
stone.png

11.3 KB

Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment