Commit 55b7bf08 by BellCodeEditor

auto save

parent 64329aa6
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score1 = pygame.font.Font('STKAITI.TTF',18)
music = pygame.mixer.Sound('score.wav')
with open('record.txt','r',encoding='UTF-8') as f:
content = f.read()
content1 = json.loads(content)
index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
block_list =pygame.sprite.Group() # 创建精灵组
sd = 8
old_score = 0
one = content1['第1名']
two = content1['第2名']
three = content1['第3名']
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= sd+score//3
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= sd+score//3
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score = 0
if score>old_score:
music.play()
old_score = score
info = '分数:'+str(score)
score2 = score1.render(info,True,(255,255,255))
screen.blit(score2,(850,30))
one1 = score1.render('第1名:'+str(one),True,(255,255,255))
screen.blit(one1,(850,80))
two1 = score1.render('第2名:'+str(two),True,(255,255,255))
screen.blit(two1,(850,110))
three1 = score1.render('第3名:'+str(three),True,(255,255,255))
screen.blit(three1,(850,140))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{'第1名',0;'第2名',0;'第3名',0}
\ No newline at end of file
road.png

34.7 KB

File added
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
CLOCK = pygame.time.Clock()
x = 240
y = 120
heading = 'right'
snakeheading = right
zuobiao = [(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_DOWN and heading != 'up':
heading = 'down'
snakeheading = down
if event.key == locals.K_RIGHT and heading != 'left':
heading = 'right'
snakeheading = right
if event.key == locals.K_LEFT and heading != 'right':
heading = 'left'
snakeheading = left
if event.key == locals.K_UP and heading != 'down':
heading = 'up'
snakeheading = up
if heading == 'down':
y +=30
elif heading == 'up':
y -=30
elif heading == 'right':
x +=30
else :
x -=30
zuobiao.append((x,y))
zuobiao.pop(0)
# 背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snakeheading, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(zuobiao)-1):
screen.blit(body,zuobiao[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
CLOCK.tick(3)
\ No newline at end of file
stone.png

11.3 KB

Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment