From 5564a51e7476b99f1bb6bddd4de373835dd06e05 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 2 Jan 2021 16:33:59 +0800 Subject: [PATCH] save project --- STKAITI.TTF | Bin 0 -> 12736196 bytes bg.png | Bin 0 -> 204719 bytes bush.png | Bin 0 -> 14869 bytes cacti.png | Bin 0 -> 5718 bytes gameover.png | Bin 0 -> 49729 bytes hero1.png | Bin 0 -> 12662 bytes hero2.png | Bin 0 -> 11134 bytes hero3.png | Bin 0 -> 11546 bytes hero4.png | Bin 0 -> 11737 bytes hero5.png | Bin 0 -> 12149 bytes my_game.py | 155 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ record.txt | 1 + road.png | Bin 0 -> 35577 bytes score.wav | Bin 0 -> 177486 bytes stone.png | Bin 0 -> 11542 bytes 15 files changed, 156 insertions(+) create mode 100644 STKAITI.TTF create mode 100644 bg.png create mode 100644 bush.png create mode 100644 cacti.png create mode 100644 gameover.png create mode 100644 hero1.png create mode 100644 hero2.png create mode 100644 hero3.png create mode 100644 hero4.png create mode 100644 hero5.png create mode 100644 my_game.py create mode 100644 record.txt create mode 100644 road.png create mode 100644 score.wav create mode 100644 stone.png diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/bg.png b/bg.png new file mode 100644 index 0000000..662f787 Binary files /dev/null and b/bg.png differ diff --git a/bush.png b/bush.png new file mode 100644 index 0000000..6c34bd7 Binary files /dev/null and b/bush.png differ diff --git a/cacti.png b/cacti.png new file mode 100644 index 0000000..8948716 Binary files /dev/null and b/cacti.png differ diff --git a/gameover.png b/gameover.png new file mode 100644 index 0000000..be7c4ca Binary files /dev/null and b/gameover.png differ diff --git a/hero1.png b/hero1.png new file mode 100644 index 0000000..3186839 Binary files /dev/null and b/hero1.png differ diff --git a/hero2.png b/hero2.png new file mode 100644 index 0000000..57df460 Binary files /dev/null and b/hero2.png differ diff --git a/hero3.png b/hero3.png new file mode 100644 index 0000000..8106fa1 Binary files /dev/null and b/hero3.png differ diff --git a/hero4.png b/hero4.png new file mode 100644 index 0000000..11317cf Binary files /dev/null and b/hero4.png differ diff --git a/hero5.png b/hero5.png new file mode 100644 index 0000000..cc205f2 Binary files /dev/null and b/hero5.png differ diff --git a/my_game.py b/my_game.py new file mode 100644 index 0000000..ef0bf94 --- /dev/null +++ b/my_game.py @@ -0,0 +1,155 @@ +import pygame +from pygame import locals +import random +import json +pygame.init() # 初始化 + +class Block(pygame.sprite.Sprite): # 障碍物精灵类 + def __init__(self,image1,image2,image3): + super().__init__() + # 加载障碍物的图片 + self.image = random.choice([image1, image2, image3]) + # 根据障碍物位图的宽高设置矩形 + self.rect = self.image.get_rect() + # 障碍物绘制坐标 + self.rect.x = 1000 + self.rect.y = 500 - self.rect.height + self.score = 1 + +class Player(pygame.sprite.Sprite): # 悟空 + def __init__(self, image): + super().__init__() + # 加载悟空精灵图像 + self.image = image + # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 + self.rect = self.image.get_rect() + self.rect.x = 150 + self.rect.y = 400 + +# 创建一个窗口 +screen = pygame.display.set_mode((1000, 600)) +FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +pygame.display.set_caption("悟空酷跑") +# 载入图片 +background = pygame.image.load('bg.png') # 背景 +road = pygame.image.load('road.png') # 路 +stone = pygame.image.load('stone.png') # 石头 +cacti = pygame.image.load('cacti.png') # 仙人掌 +bush = pygame.image.load('bush.png') # 灌木丛 +hero = [pygame.image.load('hero1.png'), + pygame.image.load('hero2.png'), + pygame.image.load('hero3.png'), + pygame.image.load('hero4.png'), + pygame.image.load('hero5.png')] +coin = pygame.mixer.Sound('score.wav') +index = 0 +y = 400 +jumpState = "runing" +t = 35 +road_x = 0 +bg_x = 0 +time = 0 +gamestate = True +speed = 8 +block_list =pygame.sprite.Group() # 创建精灵组 +score = 0 #分数 +scorefont = pygame.font.Font('STKAITI.TTF',20) +old_score=score +with open('record.txt','r',encoding='utf-8') as f: + content=f.read() + record=json.loads(content) + one=record["第1名"] + two=record["第2名"] + three=record["第3名"] +while True: + for event in pygame.event.get(): + if event.type == locals.QUIT: + # 接收到退出事件后退出程序 + exit() + if event.type == locals.KEYDOWN: + if jumpState == "runing": + if event.key == locals.K_SPACE: + jumpState = "up" + + # 悟空造型 + wukong = Player(hero[index]) + if jumpState == "runing": # 跑步状态下 + index += 1 + if index >= 5: + index = 0 + + if gamestate == True: + if jumpState == "up": # 起跳状态 + if t > 0: + y -= t + wukong.rect.y = y + t -= 2 + else: + jumpState = "down" + if jumpState == "down": # 降落状态 + if t <= 35: + y += t + wukong.rect.y = y + t += 2 + else: + jumpState = "runing" + t =35 + # 将背景图画上去 + bg_x -= 1 + if bg_x<=-1000: + bg_x = 0 + screen.blit(background, (bg_x, 0)) # 远景 + + road_x -=speed + if road_x<=-1000: + road_x = 0 + screen.blit(road, (road_x, 500)) # 道路 + + screen.blit(wukong.image, (150, y)) # 悟空 + + time += 1 + if time >= 60: # 创建障碍物精灵 + time = 0 + num = random.randint(0,50) + if num > 20: + obstacle = Block(bush,cacti,stone) + block_list.add(obstacle) + for sprite in block_list: # 遍历、展示障碍物精灵 + sprite.rect.x -= speed + screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) + if sprite.rect.x <= 0-sprite.rect.width: + sprite.kill() + if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 + gameover = pygame.image.load('gameover.png') # 游戏结束 + screen.blit(gameover, (400, 200)) + gamestate = False + if score>one: + record["第1名"]=score + record["第2名"]=one + record["第3名"]=two + elif score>two: + record["第2名"]=score + record["第3名"]=two + else: + record["第3名"]=score + record=json.dumps(record,ensure_ascii=False) + with open("record.txt","w",encoding="utf-8") as s: + s.write(record) + else: + if (sprite.rect.x + sprite.rect.width) < wukong.rect.x: #越过障碍 + score += sprite.score + sprite.score = 0 + speed+=score//3 + if score>old_score: + coin.play() + scoreFont=scorefont.render("分数:"+str(score),True,(255,255,255)) + screen.blit(scoreFont,(880,20)) + screenSurf = scorefont.render("第1名:"+str(one),True,(255,255,255)) + screen.blit(screenSurf,(800,50)) + screenSurf = scorefont.render("第2名:"+str(two),True,(255,255,255)) + screen.blit(screenSurf,(800,80)) + screenSurf = scorefont.render("第3名:"+str(three),True,(255,255,255)) + screen.blit(screenSurf,(800,110)) + # 刷新画面, + pygame.display.update() + FPS.tick(60) \ No newline at end of file diff --git a/record.txt b/record.txt new file mode 100644 index 0000000..8c4e657 --- /dev/null +++ b/record.txt @@ -0,0 +1 @@ +{"第1名": 1, "第2名": 0, "第3名": 0} \ No newline at end of file diff --git a/road.png b/road.png new file mode 100644 index 0000000..ba258f4 Binary files /dev/null and b/road.png differ diff --git a/score.wav b/score.wav new file mode 100644 index 0000000..7f9b293 Binary files /dev/null and b/score.wav differ diff --git a/stone.png b/stone.png new file mode 100644 index 0000000..7c17fd2 Binary files /dev/null and b/stone.png differ -- libgit2 0.25.0