Commit f78fc7ca by BellCodeEditor

save project

parent 28bdbe8f
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__ (self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class player(pygame.sprite.Sprite):
def __init__ (self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
pygame.display.set_caption("悟空酷跑")
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
basic_font = pygame.font.Font('STKAITI.TTF',18)
luodi = pygame.mixer.Sound('score.wav')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
zhuangtai = "running"
y = 400
nu = 30
#获取障碍x,y
road_x=0
bg_x = 0
time = 0
block_list = pygame.sprite.Group()
huabu = True
score = 0
speed = 0
old_score = 0
with open('score.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type ==locals.KEYDOWN:
if zhuangtai == "running":
if event.key == locals.K_SPACE:
zhuangtai = "up"
speed = 8 + score // 3
if huabu == True:
wukong = player(hero[index])
if zhuangtai == "running":
index += 1
if index == 5:
index = 0
if zhuangtai == "up":
if nu > 0:
y -= nu
wukong.rect.y = y
nu -=2
else:
zhuangtai = "down"
if zhuangtai == "down":
if nu <= 30:
y += nu
wukong.rect.y = y
nu += 2
else:
zhuangtai = "running"
nu = 30
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500))
# 将背景图画上去
screen.blit(wukong.image, (150, y))
# 刷新画面
time += 1
if time >= 60:
time = 0
num = random.randint(0,100)
if num >40:
zhuangzhe = Block(stone,cacti,bush)
block_list.add(zhuangzhe)
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= 0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,prop):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
huabu = False
else:
if (prop.rect.x + prop.rect.width) < wukong.rect.x :
score += prop.score
prop.score = 0
if score > old_score:
luodi.play()
old_score = score
scoreSurf = basic_font.render("分数"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第1名"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,40))
scoreSurf = basic_font.render("第2名"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,60))
scoreSurf = basic_font.render("第3名"+str(three),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
road.png

34.7 KB

{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
File added
stone.png

11.3 KB

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