Commit eaf6e811 by BellCodeEditor

save project

parent feb9b2a2
Showing with 7 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
...@@ -54,7 +54,12 @@ score = 0 ...@@ -54,7 +54,12 @@ score = 0
speed = 8 speed = 8
old_score = score old_score = score
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open("record.txt","r",encoding = "utf-8")as f:
content = f.read()
record = json.load(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
......
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