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Commit d72c0979 authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent 28bdbe8f
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Showing with 136 additions and 0 deletions
  • STKAITI.TTF
  • bg.png
  • bush.png
  • cacti.png
  • gameover.png
  • hero1.png
  • hero2.png
  • hero3.png
  • hero4.png
  • hero5.png
  • my_game.py
  • record.txt
  • road.png
  • score.wav
  • stone.png
STKAITI.TTF 0 → 100644
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bg.png

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bush.png 0 → 100644
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bush.png

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cacti.png

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gameover.png

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hero1.png

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hero2.png

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hero3.png

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hero4.png

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hero5.png

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my_game.py 0 → 100644
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import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创 建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()
pygame.display.set_caption('悟空酷跑')
# pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound('score.wav')
basic_font=pygame.font.Font('STKAITI.TTF',18)
index = 0
y=400
jumpstate='runing'
t=30
road_x=0
bg_x=0
time=0
gamestate=True
score=0
old_score=score
# obstacle=Block(bush,stone,cacti)
block_list=pygame.sprite.Group()
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpstate=='runing':
if event.key==locals.K_SPACE:
jumpstate='up'
speed=8+score//3
wukong=Player(hero[index])
if jumpstate=='runing':
index+=1
if index>=5:
index=0
if gamestate==True:
if jumpstate=='up':
if t>0:
y-=t
wukong.rect.y=y
t-=2
else:
jumpstate='down'
if jumpstate=='down':
if t<=30:
y+=t
wukong.rect.y=y
t+=2
else:
jumpstate='runing'
t=30
# 将背景图画上去
bg_x-=1
if bg_x <=-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=speed
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y))
time+=1
if time>=60:
time=0
r=random.randint(0,100)
if r>60:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
scoreSurf=basic_font.render("第一名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf=basic_font.render("第二名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf=basic_font.render("第三名:"+str(three),True,(255,255,255))
screen.blit(scoreSurf,(880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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record.txt 0 → 100644
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{"第1名": 0, "第2名": 0, "第3名": 0}
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road.png 0 → 100644
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road.png

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score.wav 0 → 100644
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stone.png 0 → 100644
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stone.png

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