Commit 8a34ac78 by BellCodeEditor

save project

parent 28bdbe8f
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
import random
from pygame import locals
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y =500-self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
pygame.display.set_caption("悟空酷跑")
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
gameover = pygame.image.load('gameover.png')
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0
jumpState="runing"
wukong_y=400
rode_x=0
background_x=0
t=30
time=0
gamestate = True
score = 0
old_score = score
speed = 8
block_list = pygame.sprite.Group()
with open('record_score.txt','r',encoding='utf-8') as f:
content = f.read()
text = json.loads(content)
first = text["第1名"]
second = text["第2名"]
third = text["第3名"]
history_high = text["历史最高分数"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE and jumpState=="runing":
jumpState="up"
if event.type == locals.MOUSEBUTTONDOWN:
if jumpState=="runing":#event.m == locals.BUTTON_LEFT and
jumpState="up"
speed = 8+score//3
wukong=Player(hero[index])
if jumpState=="runing":
index=index+1
if index>4:
index=0
if gamestate == True:
if jumpState=="up":
if t>0:
wukong_y=wukong_y-t
wukong.rect.y=wukong_y
t=t-2
else:
jumpState="down"
if jumpState=="down":
if t<=30:
wukong_y=wukong_y+t
wukong.rect.y=wukong_y
t=t+2
else:
jumpState="runing"
t=30
if rode_x<-1000:
rode_x=0
if background_x<-1000:
background_x=0
# 将背景图画上去
screen.blit(background, (background_x, 0))
screen.blit(road, (rode_x, 500))
screen.blit(wukong.image, (150, wukong_y))
time += 1
if time >=60:
r = random.randint(0,100)
if r>=60 :
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= speed
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,prop):
screen.blit(gameover,(400,200))
gamestate = False
else:
if (prop.rect.x+prop.rect.width)<wukong.rect.x:
score += prop.score
prop.score = 0
rode_x=rode_x-speed
background_x -= speed-7
if old_score<score:
score_audio.play()
old_score=score
if history_high<score:
history_high=score
scoreSurf = basic_font.render("分数"+":"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(860,20))
scoreSurf = basic_font.render("第一名"+":"+str(first),True,(255,255,255))
screen.blit(scoreSurf,(860,50))
scoreSurf = basic_font.render("第二名"+":"+str(second),True,(255,255,255))
screen.blit(scoreSurf,(860,80))
scoreSurf = basic_font.render("第三名"+":"+str(third),True,(255,255,255))
screen.blit(scoreSurf,(860,110))
scoreSurf = basic_font.render("历史最高分数"+":"+str(history_high),True,(255,255,255))
screen.blit(scoreSurf,(860,140))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 10, "第2名": 9, "第3名": 7, "历史最高分数": 0}
\ No newline at end of file
road.png

34.7 KB

File added
stone.png

11.3 KB

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