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Commit
829be5c6
authored
3 years ago
by
BellCodeEditor
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parent
4613079b
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with
10 additions
and
4 deletions
my_game.py
my_game.py
View file @
829be5c6
...
@@ -39,7 +39,12 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -39,7 +39,12 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
with
open
(
'score.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
record
=
json
.
loads
(
content
)
one
=
record
[
'第1名'
]
two
=
record
[
'第2名'
]
three
=
record
[
'第3名'
]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
28
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
28
)
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
...
@@ -128,11 +133,11 @@ while True:
...
@@ -128,11 +133,11 @@ while True:
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
255
,
255
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
scoreSurf
=
basic_font
.
render
(
"第1名:"
+
str
(
one
),
True
,(
255
,
255
,
255
))
scoreSurf
=
basic_font
.
render
(
"第1名:"
+
str
(
one
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
850
,
4
0
))
screen
.
blit
(
scoreSurf
,(
850
,
5
0
))
scoreSurf
=
basic_font
.
render
(
"第2名:"
+
str
(
two
),
True
,(
255
,
255
,
255
))
scoreSurf
=
basic_font
.
render
(
"第2名:"
+
str
(
two
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
850
,
60
))
scoreSurf
=
basic_font
.
render
(
"第3名:"
+
str
(
three
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
850
,
80
))
screen
.
blit
(
scoreSurf
,(
850
,
80
))
scoreSurf
=
basic_font
.
render
(
"第3名:"
+
str
(
three
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
850
,
110
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
50
)
FPS
.
tick
(
50
)
\ No newline at end of file
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