Commit 735c105b by BellCodeEditor

save project

parent 60707032
Showing with 59 additions and 25 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
score=0 import json
pygame.init() # 初始化 pygame.init() # 初始化
speed=8
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self, image1, image2, image3):
super().__init__() super().__init__()
# 加载障碍物的图片 # 加载障碍物的图片
self.image = random.choice([image1, image2, image3]) self.image = random.choice([image1, image2, image3])
...@@ -14,7 +15,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,7 +15,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1 self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -40,8 +42,9 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,8 +42,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font=pygame.font.Font('STKAITI.TTF',18) #score_audio = pygame.mixer.Sound('score.wav')
score_audio=pygame.mixer.Sound('score.wav') basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -50,8 +53,17 @@ road_x = 0 ...@@ -50,8 +53,17 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0
old_score = score
block_list = pygame.sprite.Group() # 创建精灵组
block_list =pygame.sprite.Group() # 创建精灵组 with open('record.txt', 'r', encoding='utf-8') as f:
content = f.read() #文件读取操作
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -62,6 +74,7 @@ while True: ...@@ -62,6 +74,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score//3 speed = 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
...@@ -75,27 +88,26 @@ while True: ...@@ -75,27 +88,26 @@ while True:
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y wukong.rect.y = y
t -= 1 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
print(wukong.rect.y) t += 2
t +=1
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t = 30
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
if bg_x<=-1000: if bg_x <= -1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= speed road_x -= speed
if road_x<=-1000: if road_x <= -1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -104,27 +116,49 @@ while True: ...@@ -104,27 +116,49 @@ while True:
time += 1 time += 1
if time >= 60: # 创建障碍物精灵 if time >= 60: # 创建障碍物精灵
time = 0 time = 0
num = random.randint(0,50) num = random.randint(0, 50)
if num > 20: if num > 20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush, cacti, stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -=speed sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong, sprite): #精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score>three:
if score>one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
record = json.dumps(record, ensure_ascii=False)
with open("record.txt","w", encoding='utf-8') as f:
f.write(record)
else: else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x and sprite.score==1: if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += 1 score += sprite.score
sprite.score=0 sprite.score = 0
if score > old_score:
score_audio.play() score_audio.play()
scoreSurf=basic_font.render("分数:"+str(score),True,(33,139 ,19)) old_score = score
screen.blit(scoreSurf,(880,20)) # 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
scoreSurf = basic_font.render("第1名:"+str(one), True, (255, 255, 255))
screen.blit(scoreSurf, (880,50))
scoreSurf = basic_font.render("第2名:"+str(two), True, (255, 255, 255))
screen.blit(scoreSurf, (880,80))
scoreSurf = basic_font.render("第3名:"+str(three), True, (255, 255, 255))
screen.blit(scoreSurf, (880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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