Commit 72aa7f4e by BellCodeEditor

save project

parent 5b02dbea
Showing with 18 additions and 13 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
...@@ -24,7 +24,6 @@ class Player(pygame.sprite.Sprite): # 悟空 ...@@ -24,7 +24,6 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -41,7 +40,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,7 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('freesansbold.ttf',24) basic_font = pygame.font.Font('freesansbold.ttf',24)
score_audio=pygame.mixer.S score_audio=pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -51,8 +50,14 @@ bg_x = 0 ...@@ -51,8 +50,14 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0 score=0
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
withr with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
thr=record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -117,19 +122,20 @@ while True: ...@@ -117,19 +122,20 @@ while True:
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else: else:
if(sprite.rect.x+sprite.rect.width) <wukong.rect.x: if(sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
if score>old_score:
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255)) score_audio.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(880,20))
scoreSurf=basic_font.render("第1名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50)) screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第1名:"+str(score),True,(255,255,255)) scoreSurf=basic_font.render("第2名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第2名:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,80)) screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第3名:"+str(score),True,(255,255,255)) scoreSurf=basic_font.render("第3名:"+str(thr),True,(255,255,255))
screen.blit(scoreSurf,(880,110)) screen.blit(scoreSurf,(880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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