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Commit 69dd9c2e authored 4 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 8a027785
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Showing with 0 additions and 14 deletions
  • my_game.py
my_game.py
View file @ 69dd9c2e
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -60,12 +59,6 @@ block_list =pygame.sprite.Group() # 创建精灵组
score=0
speed=8
old_score=score
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record['第1名']
two=record['第2名']
thr=record['第3名']
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -140,12 +133,6 @@ while True:
old_score=score
scoreFont=baisc_font.render("分数"+str(score),True,(255,255,255))
screen.blit(scoreFont,(880,20))
scoreSurf = baisc_font.render("第1"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf = baisc_font.render("第2"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf = baisc_font.render("第3"+str(thr),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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