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Commit
69dd9c2e
authored
4 years ago
by
BellCodeEditor
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8a027785
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my_game.py
my_game.py
View file @
69dd9c2e
import
pygame
from
pygame
import
locals
import
random
import
json
pygame
.
init
()
# 初始化
...
...
@@ -60,12 +59,6 @@ block_list =pygame.sprite.Group() # 创建精灵组
score
=
0
speed
=
8
old_score
=
score
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
record
=
json
.
loads
(
content
)
one
=
record
[
'第1名'
]
two
=
record
[
'第2名'
]
thr
=
record
[
'第3名'
]
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -140,12 +133,6 @@ while True:
old_score
=
score
scoreFont
=
baisc_font
.
render
(
"分数"
+
str
(
score
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreFont
,(
880
,
20
))
scoreSurf
=
baisc_font
.
render
(
"第1"
+
str
(
one
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
50
))
scoreSurf
=
baisc_font
.
render
(
"第2"
+
str
(
two
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
50
))
scoreSurf
=
baisc_font
.
render
(
"第3"
+
str
(
thr
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
50
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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