Commit 650c71f9 by BellCodeEditor

save project

parent 665ec30a
Showing with 7 additions and 2 deletions
...@@ -51,6 +51,7 @@ bg_x = 0 ...@@ -51,6 +51,7 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0 score=0
speed=8
old_score=score old_score=score
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -63,7 +64,8 @@ while True: ...@@ -63,7 +64,8 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -120,7 +122,10 @@ while True: ...@@ -120,7 +122,10 @@ while True:
else: else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x: if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
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