Commit 60d0a9f0 by BellCodeEditor

save project

parent 28bdbe8f
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
import json
pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600),pygame.RESIZABLE)
FPS = pygame.time.Clock()
pygame.display.set_caption('酷跑')
c=1
info='SCORES:'
score_music=pygame.mixer.Sound('score.wav')
word=pygame.font.Font('STKAITI.TTF',40)
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
gameover = pygame.image.load('gameover.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
#o=Block(stone,cacti,apple)
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
content=json.loads(content)
one=content['第1名']
two=content['第2名']
three=content['第3名']
block_list=pygame.sprite.Group()
time=0
index = 0
JumpSpeed= 30
jumpState = 'runing'
road_x=0
background_x=0
word2=0
nub1=0
nub =0
gamestate=True
old_score=word2
y = 400
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if y == 400:
if event.key == locals.K_SPACE:
jumpState = 'up'
wukong = Player(hero[index])
if gamestate:
if jumpState == 'up':
if JumpSpeed > 0:
y -= JumpSpeed
wukong.rect.y=y
JumpSpeed-=2
else:
jumpState = 'down'
if jumpState == 'down':
if JumpSpeed <= 30:
y += JumpSpeed
wukong.rect.y=y
JumpSpeed+=2
else:
jumpState = 'runing'
JumpSpeed=30
y=400
if jumpState != 'up' and jumpState!='down':
index += 1
else:
index =1
if index == 5:
index = 0
if old_score!=word2:
old_score=word2
score_music.play()
speed=10+word2//3
road_x-=speed
if road_x<=-1000:
road_x=0
background_x-=2
if background_x==-1000:
background_x=0
if word2/2==int(word2/2):
nub=random.choice([1,2,3,4])
screen.blit(background, (background_x, 0))
screen.blit(road, (road_x,500))
screen.blit(wukong.image, (150,y))
time+=1
if time==50:
time=0
r=random.randint(0,100)
if r>40:
o=Block(stone,cacti,apple)
block_list.add(o)
for prop in block_list:
prop.rect.x-=speed
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if pygame.sprite.collide_rect(wukong,prop):
gamestate=False
screen.blit(gameover,(500, 200))
else:
if(prop.rect.x+prop.rect.width)<wukong.rect.x:
word2+=prop.score
prop.score=0
if prop.rect.x <= 0-prop.rect.width:
prop.kill()
scoreWord=word.render(info+str(word2),True,(255,255,255))
screen.blit(scoreWord, (730,10))
score1=word.render('First:'+str(one),True,(255,255,255))
screen.blit(score1, (800,50))
score1=word.render('Second:'+str(two),True,(255,255,255))
screen.blit(score1, (800,90))
score1=word.render('Third:'+str(three),True,(255,255,255))
screen.blit(score1, (800,130))
pygame.display.update()
FPS.tick(80)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
road.png

34.7 KB

File added
stone.png

11.3 KB

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