Commit 56346275 by BellCodeEditor

save project

parent 785852ab
Showing with 103 additions and 87 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
gameover = pygame.image.load('gameover.png')
class Block(pygame.sprite.Sprite): # 障碍物精灵类
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.score = 1
self.success = 0
class WuKong(pygame.sprite.Sprite):
def __init__(self,wukong_img):
self.image = wukong_img
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
list_group = pygame.sprite.Group()
# 关卡1 实现悟空跑步效果
# 逻辑:绘制图画时,不断切换悟空图片
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png')
,pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] #加载悟空图片
score_bgm = pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
t = 30
jumpStatus = 'running'
wukong = WuKong(hero[index])
t = 40
background_x = 0
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
score = 0
gameState = 1
speed = 8 #路和障碍物移动速度
with open('record.txt','r',encoding='utf-8') as f: #打开文件读取json数据,转换成字典后索引
jsonData = f.read()
text = json.loads(jsonData)
one = str(text['第1名'])
two = str(text['第2名'])
three = str(text['第3名'])
time = 0
while True:
score_font = pygame.font.Font('STKAITI.TTF',20)
socre_text = score_font.render("得分:"+str(score),True,(255,255,255))
score_one = score_font.render("第1名:"+one,True,(255,255,255)) #渲染1-3名
score_two = score_font.render("第2名:"+two,True,(255,255,255))
score_three = score_font.render("第3名:"+three,True,(255,255,255))
if background_x < -1000:
background_x = 0
if road_x < -1000:
road_x = 0
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.type == locals.KEYDOWN and jumpStatus == 'running': #键盘按下
if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
jumpStatus = 'up'
if gameState == 1:
if jumpStatus == 'up':
if t>0:
wukong.rect.y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
jumpStatus = 'down'
if jumpStatus == 'down':
if t<=40:
wukong.rect.y += t
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
jumpStatus = 'running'
t = 40
if jumpStatus == 'running':
index += 1
if index == 5:
index = 0
screen.blit(wukong.image, (150, y)) # 悟空
speed = 8 + score//3
background_x -= 5
road_x -= speed
# 将背景图画上去
screen.blit(background, (background_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(hero[index], (150, wukong.rect.y)) #绘制悟空
screen.blit(socre_text,(850,50))
screen.blit(score_one,(850,70)) #绘制前三名
screen.blit(score_two,(850,90))
screen.blit(score_three,(850,110))
time += 1
if time >= 60: # 创建障碍物精灵
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
num = random.randint(0,60)
if num>30:
obstacle = Block(stone,cacti,apple)
list_group.add(obstacle)
for temp in list_group:
temp.rect.x -= speed
screen.blit(temp.image, (temp.rect.x, temp.rect.y))
if(pygame.sprite.collide_rect(wukong,temp)):
screen.blit(gameover, (350, 200))
gameState = 0
if temp.rect.x < 0 - temp.rect.width:
temp.kill()
if temp.rect.x + temp.rect.width < wukong.rect.x:
score += temp.score
temp.score = 0
if temp.success == 0:
score_bgm.play()
temp.success = 1
# 刷新画面
pygame.display.update()
FPS.tick(60)
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