Commit 56346275 by BellCodeEditor

save project

parent 785852ab
Showing with 103 additions and 87 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
gameover = pygame.image.load('gameover.png')
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
# 加载障碍物的图片 self.image = random.choice([image1,image2,image3])
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 self.success = 0
def __init__(self, image): class WuKong(pygame.sprite.Sprite):
super().__init__() def __init__(self,wukong_img):
# 加载悟空精灵图像 self.image = wukong_img
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
# 创建一个窗口 list_group = pygame.sprite.Group()
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 关卡1 实现悟空跑步效果
pygame.display.set_caption("悟空酷跑") # 逻辑:绘制图画时,不断切换悟空图片
# 载入图片 hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png')
background = pygame.image.load('bg.png') # 背景 ,pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] #加载悟空图片
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 score_bgm = pygame.mixer.Sound('score.wav')
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 jumpStatus = 'running'
jumpState = "runing"
t = 30 wukong = WuKong(hero[index])
t = 40
background_x = 0
road_x = 0 road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 score = 0
gameState = 1
speed = 8 #路和障碍物移动速度
with open('record.txt','r',encoding='utf-8') as f: #打开文件读取json数据,转换成字典后索引
jsonData = f.read()
text = json.loads(jsonData)
one = str(text['第1名'])
two = str(text['第2名'])
three = str(text['第3名'])
time = 0
while True: while True:
score_font = pygame.font.Font('STKAITI.TTF',20)
socre_text = score_font.render("得分:"+str(score),True,(255,255,255))
score_one = score_font.render("第1名:"+one,True,(255,255,255)) #渲染1-3名
score_two = score_font.render("第2名:"+two,True,(255,255,255))
score_three = score_font.render("第3名:"+three,True,(255,255,255))
if background_x < -1000:
background_x = 0
if road_x < -1000:
road_x = 0
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN and jumpStatus == 'running': #键盘按下
if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpStatus = 'up'
if gameState == 1:
# 悟空造型 if jumpStatus == 'up':
wukong = Player(hero[index]) if t>0:
if jumpState == "runing": # 跑步状态下 wukong.rect.y -= t
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpStatus = 'down'
if jumpState == "down": # 降落状态 if jumpStatus == 'down':
if t <= 30: if t<=40:
y += t wukong.rect.y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpStatus = 'running'
t =30 t = 40
if jumpStatus == 'running':
# 将背景图画上去 index += 1
bg_x -= 1 if index == 5:
if bg_x<=-1000: index = 0
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空 speed = 8 + score//3
background_x -= 5
road_x -= speed
# 将背景图画上去
screen.blit(background, (background_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(hero[index], (150, wukong.rect.y)) #绘制悟空
screen.blit(socre_text,(850,50))
screen.blit(score_one,(850,70)) #绘制前三名
screen.blit(score_two,(850,90))
screen.blit(score_three,(850,110))
time += 1 time += 1
if time >= 60: # 创建障碍物精灵 if time >= 60:
time = 0 time = 0
num = random.randint(0,50) num = random.randint(0,60)
if num > 20: if num>30:
obstacle = Block(bush,cacti,stone) obstacle = Block(stone,cacti,apple)
block_list.add(obstacle) list_group.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for temp in list_group:
sprite.rect.x -= 8 temp.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(temp.image, (temp.rect.x, temp.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if(pygame.sprite.collide_rect(wukong,temp)):
sprite.kill() screen.blit(gameover, (350, 200))
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 gameState = 0
gameover = pygame.image.load('gameover.png') # 游戏结束 if temp.rect.x < 0 - temp.rect.width:
screen.blit(gameover, (400, 200)) temp.kill()
gamestate = False if temp.rect.x + temp.rect.width < wukong.rect.x:
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) score += temp.score
screen.blit(scoreSurf,(850,20)) temp.score = 0
if temp.success == 0:
score_bgm.play()
temp.success = 1
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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