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Commit
391bc95e
authored
Jan 25, 2022
by
BellCodeEditor
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parent
989a2089
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2 changed files
with
22 additions
and
26 deletions
my_game.py
record.txt
my_game.py
View file @
391bc95e
...
@@ -58,13 +58,12 @@ old_score = score
...
@@ -58,13 +58,12 @@ old_score = score
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
content
=
f
.
read
()
#文件读取操作
record
=
json
.
loads
(
content
)
record
=
json
.
loads
(
content
)
one
=
record
[
"第1名"
]
one
=
record
[
"第1名"
]
two
=
record
[
"第2名"
]
two
=
record
[
"第2名"
]
three
=
record
[
"第3名"
]
three
=
record
[
"第3名"
]
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -126,43 +125,40 @@ while True:
...
@@ -126,43 +125,40 @@ while True:
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
#
精灵碰撞检测
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
#
精灵碰撞检测
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
gamestate
=
False
if
score
>
three
:
if
score
>
three
:
if
score
>
one
:
if
score
>
one
:
record
[
"第1名"
]
=
score
record
[
"第1名"
]
=
score
record
[
"第2名"
]
=
one
record
[
"第2名"
]
=
one
record
[
"第3名"
]
=
two
record
[
"第3名"
]
=
two
elif
score
>
two
:
elif
score
>
two
:
record
[
"第2名"
]
=
score
record
[
"第2名"
]
=
score
record
[
"第3名"
]
=
two
record
[
"第3名"
]
=
two
else
:
else
:
record
[
"第3名"
]
=
score
record
[
"第3名"
]
=
score
record
=
json
.
dumps
(
record
,
ensure_ascii
=
False
)
record
=
json
.
dumps
(
record
,
ensure_ascii
=
False
)
with
open
(
'record.txt'
,
'w'
,
encoding
=
'utf-8'
)
as
f
:
with
open
(
"record.txt"
,
"w"
,
encoding
=
'utf-8'
)
as
f
:
f
.
write
(
record
)
f
.
write
(
record
)
else
:
else
:
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
score
+=
sprite
.
score
sprite
.
score
=
0
sprite
.
score
=
0
if
score
>
old_score
:
if
score
>
old_score
:
score_audio
.
play
()
score_audio
.
play
()
old_score
=
score
old_score
=
score
# 分数
# 分数
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,
(
255
,
255
,
255
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
20
))
screen
.
blit
(
scoreSurf
,
(
880
,
20
))
scoreSurf
=
basic_font
.
render
(
"第1名:"
+
str
(
scor
e
),
True
,
(
255
,
255
,
255
))
scoreSurf
=
basic_font
.
render
(
"第1名:"
+
str
(
on
e
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
50
))
screen
.
blit
(
scoreSurf
,
(
880
,
50
))
scoreSurf
=
basic_font
.
render
(
"第2名:"
+
str
(
score
),
True
,
(
255
,
255
,
255
))
scoreSurf
=
basic_font
.
render
(
"第2名:"
+
str
(
two
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
80
))
screen
.
blit
(
scoreSurf
,
(
880
,
80
))
scoreSurf
=
basic_font
.
render
(
"第3名:"
+
str
(
scor
e
),
True
,
(
255
,
255
,
255
))
scoreSurf
=
basic_font
.
render
(
"第3名:"
+
str
(
thre
e
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
110
))
screen
.
blit
(
scoreSurf
,
(
880
,
110
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
record.txt
View file @
391bc95e
{"第1名": 30, "第2名": 4, "第3名": 3}
{"第1名": 66, "第2名": 30, "第3名": 6}
\ No newline at end of file
\ No newline at end of file
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