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Commit 10be6be3 authored 4 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 002ed809
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Showing with 2 additions and 2 deletions
  • my_game.py
my_game.py
View file @ 10be6be3
...@@ -55,7 +55,7 @@ gamestate = True ...@@ -55,7 +55,7 @@ gamestate = True
score=0 score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
f=pygame.font.Font('STKAITI.TTF',20) f=pygame.font.Font('STKAITI.TTF',20)
speed=8 speed=10
sound=pygame.mixer.Sound('score.wav') sound=pygame.mixer.Sound('score.wav')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -116,7 +116,7 @@ while True: ...@@ -116,7 +116,7 @@ while True:
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sound.play() sound.play()
speed=8+score//3 speed=10+score//3
score+=1 score+=1
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
......
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