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Commit
064bbb4e
authored
Oct 16, 2021
by
BellCodeEditor
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parent
ef2547b5
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my_game.py
my_game.py
View file @
064bbb4e
import
pygame
from
pygame
import
locals
import
random
import
json
pygame
.
init
()
# 初始化
...
...
@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
...
...
@@ -40,6 +42,9 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -48,9 +53,18 @@ road_x = 0
bg_x
=
0
time
=
0
gamestate
=
True
score
=
0
old_score
=
score
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
whith
open
(
'score.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
record
=
json
.
loads
(
content
)
a
=
record
[
"第1名"
]
b
=
record
[
"第2名"
]
c
=
record
[
"第3名"
]
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -61,6 +75,7 @@ while True:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
speed
=
8
+
score
//
3
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
...
...
@@ -114,7 +129,25 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
else
:
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
scoreSurF
=
basic_font
.
render
(
'分数:'
+
str
(
score
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurF
,(
880
,
20
))
scoreSurF
=
basic_font
.
render
(
'分数:'
+
str
(
a
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurF
,(
880
,
50
))
scoreSurF
=
basic_font
.
render
(
'分数:'
+
str
(
b
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurF
,(
880
,
80
))
scoreSurF
=
basic_font
.
render
(
'分数:'
+
str
(
c
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurF
,(
880
,
110
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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