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Commit fe3b67d6 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 19333dda
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Showing with 15 additions and 3 deletions
  • my_game.py
my_game.py
View file @ fe3b67d6
......@@ -58,6 +58,11 @@ gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
score = 0
speed = 0
oldScore = 0
scoreMusic = pygame.mixer.Sound('score.wav')
#life = 1
#conDic = {}
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -67,7 +72,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -98,7 +103,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -113,7 +118,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -128,6 +133,12 @@ while True:
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
#screen.blit(show,(850,tag))
if score > oldScore:
scoreMusic.play()
oldScore = score
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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