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Commit
fe3b67d6
authored
3 years ago
by
BellCodeEditor
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parent
19333dda
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1 changed file
with
15 additions
and
3 deletions
my_game.py
my_game.py
View file @
fe3b67d6
...
...
@@ -58,6 +58,11 @@ gamestate = True
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
score
=
0
speed
=
0
oldScore
=
0
scoreMusic
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
#life = 1
#conDic = {}
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -67,7 +72,7 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
speed
=
8
+
score
//
3
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
...
...
@@ -98,7 +103,7 @@ while True:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
8
road_x
-=
speed
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
...
...
@@ -113,7 +118,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
...
...
@@ -128,6 +133,12 @@ while True:
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
#screen.blit(show,(850,tag))
if
score
>
oldScore
:
scoreMusic
.
play
()
oldScore
=
score
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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