Commit fa5bf409 by BellCodeEditor

save project

parent e5d407bc
Showing with 21 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
...@@ -54,9 +54,16 @@ time = 0 ...@@ -54,9 +54,16 @@ time = 0
gamestate = True gamestate = True
score = 0 score = 0
old_score = score old_score = score
speed = 8
block_list = pygame.sprite.Group() # 创建精灵组 block_list = pygame.sprite.Group() # 创建精灵组
with open('score.txt','r',encoding = 'utf-8') as f:
cont = f.read()
record = json.loads(jsontent)
one = concore['第一名']
two = concore['第二名']
three = concore['第三名']
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -66,7 +73,8 @@ while True: ...@@ -66,7 +73,8 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if speed = 8 + speed//3
speed = 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -125,10 +133,18 @@ while True: ...@@ -125,10 +133,18 @@ while True:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
# 分数 # 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255)) scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20)) screen.blit(scoreSurf, (880,20))
scoreSurf = basic_font.render("第一名:"+str(one), True, (255, 255, 255))
screen.blit(scoreSurf, (880,50))
scoreSurf = basic_font.render("第二名:"+str(two), True, (255, 255, 255))
screen.blit(scoreSurf, (880,80))
scoreSurf = basic_font.render("第三名:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,150))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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