Commit f9b54208 by BellCodeEditor

save project

parent 4e8e9457
Showing with 6 additions and 2 deletions
...@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font("STKAITI.TTF",25) basic_font = pygame.font.Font("STKAITI.TTF",25)
score_music = pygame.mixer.Sound("score.wav")
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -51,6 +52,7 @@ bg_x = 0 ...@@ -51,6 +52,7 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 1 score = 1
speed = 8
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -64,6 +66,7 @@ while True: ...@@ -64,6 +66,7 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
...@@ -95,7 +98,7 @@ while True: ...@@ -95,7 +98,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -110,7 +113,7 @@ while True: ...@@ -110,7 +113,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -122,6 +125,7 @@ while True: ...@@ -122,6 +125,7 @@ while True:
if sprite.rect.x < wukong.rect.x and sprite.state == 1: if sprite.rect.x < wukong.rect.x and sprite.state == 1:
score += 1 score += 1
sprite.state = 0 sprite.state = 0
score_music.play()
scoreSurf = basic_font.render("分数:"+str(score),True,(250,230,1)) scoreSurf = basic_font.render("分数:"+str(score),True,(250,230,1))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
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