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Commit
f9b54208
authored
a year ago
by
BellCodeEditor
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parent
4e8e9457
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1 changed file
with
7 additions
and
3 deletions
my_game.py
my_game.py
View file @
f9b54208
...
...
@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
"STKAITI.TTF"
,
25
)
score_music
=
pygame
.
mixer
.
Sound
(
"score.wav"
)
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -51,6 +52,7 @@ bg_x = 0
time
=
0
gamestate
=
True
score
=
1
speed
=
8
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
...
...
@@ -63,7 +65,8 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
speed
=
8
+
score
//
3
# 悟空造型
wukong
=
Player
(
hero
[
index
])
...
...
@@ -95,7 +98,7 @@ while True:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
8
road_x
-=
speed
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
...
...
@@ -110,7 +113,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
...
...
@@ -122,6 +125,7 @@ while True:
if
sprite
.
rect
.
x
<
wukong
.
rect
.
x
and
sprite
.
state
==
1
:
score
+=
1
sprite
.
state
=
0
score_music
.
play
()
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
250
,
230
,
1
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
...
...
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