Commit f900cfdb by BellCodeEditor

auto save

parent af8e196c
Showing with 23 additions and 20 deletions
......@@ -5,7 +5,7 @@ import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3):
def __init__(self, image1, image2, image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -42,7 +42,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',32)
basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
index = 0
y = 400
jumpState = "runing"
......@@ -51,11 +52,11 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
speed=8
score = 0
old_score = score
block_list =pygame.sprite.Group() # 创建精灵组
block_list = pygame.sprite.Group() # 创建精灵组
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -65,7 +66,8 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -88,16 +90,16 @@ while True:
t += 2
else:
jumpState = "runing"
t =30
t = 30
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= speed
if road_x<=-1000:
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,29 +108,30 @@ while True:
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = random.randint(0,50)
num = random.randint(0, 50)
if num > 20:
obstacle = Block(bush,cacti,stone)
obstacle = Block(bush, cacti, stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score>old_score:
if score > old_score:
score_audio.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),Ture,(255,0,0))
screen.blit(scoreSurf,(850,20))
old_score = score
# 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
# 刷新画面
pygame.display.update()
......
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