From f16e5530a2bb5a39264af656c506bf9e7710c3de Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Fri, 13 Jan 2023 20:46:07 +0800
Subject: [PATCH] save project

---
 my_game.py | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/my_game.py b/my_game.py
index 0c98b22..cc1696f 100644
--- a/my_game.py
+++ b/my_game.py
@@ -23,8 +23,8 @@ class Player(pygame.sprite.Sprite):  # 悟空
         self.image = image
         # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
         self.rect = self.image.get_rect()
-        self.rect.x = 150
-        self.rect.y = 400
+        self.rect.x = 1500
+        self.rect.y = 4000
 
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
@@ -47,13 +47,13 @@ basic_font = pygame.font.Font('STKAITI.TTF', 18)  # 字体
 index = 0
 y = 400
 jumpState = "runing"
-t = 35
+t = 1200
 road_x = 0
 bg_x = 0
 time = 0
 gamestate = True
 score = 0
-speed=8
+speed=99999
 old_score = score
 
 block_list = pygame.sprite.Group()  # 创建精灵组
@@ -85,13 +85,13 @@ while True:
             else:
                 jumpState = "down"
         if jumpState == "down":  # 降落状态
-            if t <= 35:
+            if t <=1200 :
                 y += t
                 wukong.rect.y = y
                 t += 2
             else:
                 jumpState = "runing"
-                t = 35
+                t = 1200
 
         # 将背景图画上去
         bg_x -= 1
@@ -136,4 +136,4 @@ while True:
 
         # 刷新画面
         pygame.display.update()
-        FPS.tick(60)
\ No newline at end of file
+        FPS.tick(1000)
\ No newline at end of file
--
libgit2 0.25.0