Commit cf1d7c99 by BellCodeEditor

auto save

parent 4f2d856a
Showing with 4 additions and 4 deletions
...@@ -23,7 +23,7 @@ class Player(pygame.sprite.Sprite): # 悟空 ...@@ -23,7 +23,7 @@ class Player(pygame.sprite.Sprite): # 悟空
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 500 self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -40,8 +40,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,8 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',18)
stone_audio = pygame.mixer.Sound("score.wav") score_audio = pygame.mixer.Sound("score.wav")
index = 0 index = 0
y = 400 y = 400
...@@ -79,7 +79,7 @@ while True: ...@@ -79,7 +79,7 @@ while True:
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y wukong.rect.y = y
t -= 1 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
......
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