Commit ca5c1ebf by BellCodeEditor

save project

parent b9aad393
Showing with 9 additions and 5 deletions
File added
...@@ -41,7 +41,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,7 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font=pygame.font.Font('STKATTI.TTF',18) basic_font=pygame.font.Font('STKAITI.TTF',18)
score_audio=pygame.mixer.Sound("score.wav")
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -51,7 +52,8 @@ bg_x = 0 ...@@ -51,7 +52,8 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0 score = 0
speed = 8 speed = 99
OS=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -64,7 +66,7 @@ while True: ...@@ -64,7 +66,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=99+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -123,8 +125,10 @@ while True: ...@@ -123,8 +125,10 @@ while True:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
print(score) print(score)
if score > OS:
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255)) score_audio.play()
OS=score
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20)) screen.blit(scoreSurf,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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