Commit c8e8de08 by BellCodeEditor

save project

parent 6f4c3bed
Showing with 7 additions and 2 deletions
...@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',18) basic_font = pygame.font.Font('STKAITI.TTF',18)
score_audio = pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -51,6 +52,7 @@ time = 0 ...@@ -51,6 +52,7 @@ time = 0
gamestate = True gamestate = True
score = 0 score = 0
speed = 8 speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -63,6 +65,7 @@ while True: ...@@ -63,6 +65,7 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 +score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -79,7 +82,7 @@ while True: ...@@ -79,7 +82,7 @@ while True:
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30 :
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 2 t += 2
...@@ -120,7 +123,9 @@ while True: ...@@ -120,7 +123,9 @@ while True:
if sprite.rect.x + sprite.rect.width < wukong.rect.x: if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
print(score) if score > old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render('分数' + str(score),True,(255,165,0)) scoreSurf = basic_font.render('分数' + str(score),True,(255,165,0))
screen.blit(scoreSurf,(880,20)) screen.blit(scoreSurf,(880,20))
# 刷新画面 # 刷新画面
......
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