Commit c661fd42 by BellCodeEditor

save project

parent 3f267997
Showing with 18 additions and 4 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -59,7 +59,7 @@ block_list =pygame.sprite.Group() # 、
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
record= json.loads(content)
one=record['第1名']
two=record['第2名']
three=record['第3名']
......@@ -127,6 +127,20 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if score>three:
if score>one:
record["第1名"]=score
record["第2名"]=one
record["第3名"]=two
elif score>two:
record["第2名"]=score
record["第3名"]=two
else:
record["第3名"]=score
record=json.dumps(record, ensure_ascii=False)
with open("record.txt","w",encoding='utf-8') as f:
f.write(record)
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
......
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 2, "第2名": 0, "第3名": 0}
\ No newline at end of file
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