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Commit
c4e02b68
authored
Aug 07, 2022
by
BellCodeEditor
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parent
23bf6d2d
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1 changed file
with
10 additions
and
18 deletions
my_game.py
my_game.py
View file @
c4e02b68
...
@@ -43,20 +43,16 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -43,20 +43,16 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
2
0
t
=
3
0
road_x
=
0
road_x
=
0
bg_x
=
0
bg_x
=
0
time
=
0
time
=
0
gamestate
=
True
gamestate
=
True
score
=
0
score
=
0
speed
=
8
old_score
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
...
@@ -69,9 +65,7 @@ while True:
...
@@ -69,9 +65,7 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
speed
=
8
+
score
//
3
# 悟空造型
# 悟空造型
wukong
=
Player
(
hero
[
index
])
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
...
@@ -84,17 +78,17 @@ while True:
...
@@ -84,17 +78,17 @@ while True:
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
wukong
.
rect
.
y
=
y
wukong
.
rect
.
y
=
y
t
-=
1
t
-=
2
else
:
else
:
jumpState
=
"down"
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
2
0
:
if
t
<=
3
0
:
y
+=
t
y
+=
t
wukong
.
rect
.
y
=
y
wukong
.
rect
.
y
=
y
t
+=
1
t
+=
2
else
:
else
:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
2
0
t
=
3
0
# 将背景图画上去
# 将背景图画上去
bg_x
-=
1
bg_x
-=
1
...
@@ -102,7 +96,7 @@ while True:
...
@@ -102,7 +96,7 @@ while True:
bg_x
=
0
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
speed
road_x
-=
8
if
road_x
<=-
1000
:
if
road_x
<=-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
...
@@ -117,7 +111,7 @@ while True:
...
@@ -117,7 +111,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
speed
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
sprite
.
kill
()
...
@@ -129,9 +123,7 @@ while True:
...
@@ -129,9 +123,7 @@ while True:
if
wukong
.
rect
.
x
>
sprite
.
rect
.
x
+
sprite
.
rect
.
width
:
if
wukong
.
rect
.
x
>
sprite
.
rect
.
x
+
sprite
.
rect
.
width
:
score
+=
sprite
.
score
score
+=
sprite
.
score
sprite
.
score
=
0
sprite
.
score
=
0
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
...
...
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