diff --git a/my_game.py b/my_game.py index 6c421a5..20d1a5c 100644 --- a/my_game.py +++ b/my_game.py @@ -41,7 +41,6 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] basic_font = pygame.font.Font('STKAITI.TTF',32) -with open('') index = 0 y = 400 jumpState = "runing" @@ -116,31 +115,12 @@ while True: gameover = pygame.image.load('gameover.png') # 游戏结束 screen.blit(gameover, (400, 200)) gamestate = False - if score>one: - record["第1名"] = score - record["第2名"] = one - record["第3名"] = two - elif score > two: - record["第2名"] = score - record["第3名"] = two - - else: - record["第3名"] = score - record = json.dumps(record,ensure_ascii=False) - with open("record.txt","w",encoding='utf-8') as f: - f.write(record) else: if sprite.rect.x + sprite.rect.width < wukong.rect.x: score += sprite.score sprite.score = 0 scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) screen.blit(scoreSurf,(850,20)) - scoreSurf = basic_font.render("第一"+str(one),True,(255,0,0)) - screen.blit(scoreSurf,(850,40)) - scoreSurf = basic_font.render("第二"+str(two),True,(255,0,0)) - screen.blit(scoreSurf,(850,60)) - scoreSurf = basic_font.render("第三"+str(three),True,(255,0,0)) - screen.blit(scoreSurf,(850,80)) # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file