diff --git a/my_game.py b/my_game.py
index 6c421a5..20d1a5c 100644
--- a/my_game.py
+++ b/my_game.py
@@ -41,7 +41,6 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero4.png'),
         pygame.image.load('hero5.png')]
 basic_font = pygame.font.Font('STKAITI.TTF',32)
-with open('')
 index = 0   
 y = 400
 jumpState = "runing"
@@ -116,31 +115,12 @@ while True:
                 gameover = pygame.image.load('gameover.png')     # 游戏结束
                 screen.blit(gameover, (400, 200))
                 gamestate = False
-                if score>one:
-                    record["第1名"] = score
-                    record["第2名"] = one
-                    record["第3名"] = two
-                elif score > two:
-                    record["第2名"] = score
-                    record["第3名"] = two
-
-                else:
-                    record["第3名"] = score
-            record = json.dumps(record,ensure_ascii=False)
-            with open("record.txt","w",encoding='utf-8') as f:
-                f.write(record)
             else:
                 if sprite.rect.x + sprite.rect.width < wukong.rect.x:
                     score += sprite.score
                     sprite.score = 0
         scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
         screen.blit(scoreSurf,(850,20))
-        scoreSurf = basic_font.render("第一"+str(one),True,(255,0,0))
-        screen.blit(scoreSurf,(850,40))
-        scoreSurf = basic_font.render("第二"+str(two),True,(255,0,0))
-        screen.blit(scoreSurf,(850,60))
-        scoreSurf = basic_font.render("第三"+str(three),True,(255,0,0))
-        screen.blit(scoreSurf,(850,80))
         # 刷新画面
         pygame.display.update()
         FPS.tick(60)
\ No newline at end of file