Commit ad61429f by BellCodeEditor

save project

parent 9c622f90
Showing with 9 additions and 4 deletions
...@@ -41,7 +41,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,7 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) #basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio = pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -53,6 +54,7 @@ gamestate = True ...@@ -53,6 +54,7 @@ gamestate = True
score = 0 score = 0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
speed = 8 speed = 8
old_score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -121,9 +123,11 @@ while True: ...@@ -121,9 +123,11 @@ while True:
if sprite.rect.x+sprite.rect.width<wukong.rect.x: if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) if score>old_score:
screen.blit(scoreSurf,(850,20)) score_audio.play()
# scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
# screen.blit(scoreSurf,(850,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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