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Commit
922f5a49
authored
3 years ago
by
BellCodeEditor
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parent
603bd3c7
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with
31 additions
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7 deletions
STKAITI.TTF
my_game.py
record.txt
STKAITI.TTF
0 → 100644
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922f5a49
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my_game.py
View file @
922f5a49
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
import
json
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
...
@@ -40,7 +40,7 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -40,7 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
#basic_font = pygame.font.Font('STKAITI.TTF',32
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav '
)
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav '
)
index
=
0
index
=
0
y
=
400
y
=
400
...
@@ -54,7 +54,12 @@ score=0
...
@@ -54,7 +54,12 @@ score=0
speed
=
8
speed
=
8
old_score
=
score
old_score
=
score
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
record
=
json
.
loads
(
content
)
one
=
record
[
'第1名'
]
two
=
record
[
'第2名'
]
three
=
record
[
'第3名'
]
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -119,6 +124,19 @@ while True:
...
@@ -119,6 +124,19 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
gamestate
=
False
if
score
>
three
:
if
score
>
one
:
record
[
'第1名'
]
=
score
record
[
'第2名'
]
=
one
record
[
'第3名'
]
=
two
elif
score
>
two
:
record
[
'第2名'
]
=
score
record
[
'第3名'
]
=
two
else
:
record
[
'第3名'
]
=
score
record
=
json
.
dumps
(
record
,
ensure_ascii
=
False
)
with
open
(
'record.txt'
,
'w'
,
encoding
=
'utf-8'
)
as
f
:
f
.
write
(
record
)
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
score
+=
sprite
.
score
sprite
.
score
=
0
sprite
.
score
=
0
...
@@ -126,8 +144,14 @@ while True:
...
@@ -126,8 +144,14 @@ while True:
if
score
>
old_score
:
if
score
>
old_score
:
score_audio
.
play
()
score_audio
.
play
()
old_score
=
score
old_score
=
score
#scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
255
,
255
))
#screen.blit(scoreSurf,(850,20))
screen
.
blit
(
scoreSurf
,(
880
,
20
))
scoreSurf
=
basic_font
.
render
(
"第1名:"
+
str
(
one
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
50
))
scoreSurf
=
basic_font
.
render
(
"第2名:"
+
str
(
two
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
80
))
scoreSurf
=
basic_font
.
render
(
"第3名:"
+
str
(
three
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
110
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
...
...
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record.txt
View file @
922f5a49
{"第1名": 0, "第2名": 0, "第3名": 0}
{"第1名": 23, "第2名": 2, "第3名": 1}
\ No newline at end of file
\ No newline at end of file
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