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Commit 76284c03 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent caff4c28
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Showing with 12 additions and 3 deletions
  • my_game.py
my_game.py
View file @ 76284c03
...@@ -42,7 +42,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,7 +42,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font=pygame.font.Font('STKAITI.TTF') basic_font=pygame.font.Font('STKAITI.TTF',18)
score_audio=pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -51,6 +52,8 @@ road_x = 0 ...@@ -51,6 +52,8 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
speed=8
old_score=0
block_list =pygame.sprite.Group() block_list =pygame.sprite.Group()
score=0 # 创建精灵组 score=0 # 创建精灵组
...@@ -64,6 +67,7 @@ while True: ...@@ -64,6 +67,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
...@@ -95,7 +99,7 @@ while True: ...@@ -95,7 +99,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -110,7 +114,7 @@ while True: ...@@ -110,7 +114,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -123,6 +127,11 @@ while True: ...@@ -123,6 +127,11 @@ while True:
stone+=sprite.score stone+=sprite.score
sprite.score=0 sprite.score=0
print(score) print(score)
if score>old_score:
score_audio.play()
old_score=score
scoreSurf=basic_font.render('分数:'+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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