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Commit
72e67ee4
authored
Nov 07, 2025
by
BellCodeEditor
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parent
dedb5017
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195 additions
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1.py
my_game.py
record.txt
1.py
0 → 100644
View file @
72e67ee4
import
random
key
=
"abcdefgh迪斯科飞机喀什的脑袋v不能马上打包v你的v发电机房那绝对是!"
message
=
input
(
"请输入:"
)
key_message
=
""
noise
=
"!@#$
%
^&*"
for
i
in
message
:
str1
=
i
str2
=
random
.
choice
(
key
)
str3
=
random
.
choice
(
key
)
text
=
str1
+
str2
+
str3
key_message
=
key_message
+
text
list_message
=
list
(
key_message
)
index
=
random
.
randint
(
0
,
len
(
key_message
))
list_message
.
insert
(
index
,
noise
)
result_message
=
""
.
join
(
list_message
)
print
(
result_message
)
\ No newline at end of file
my_game.py
View file @
72e67ee4
import
pygame
# import pygame
from
pygame
import
locals
# from pygame import locals
import
random
# import random
# import json
pygame
.
init
()
# 初始化
# pygame.init() # 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
def
__init__
(
self
,
image1
,
image2
,
image3
):
# class Block(pygame.sprite.Sprite): # 障碍物精灵类
super
()
.
__init__
()
# def __init__(self,image1,image2,image3):
# 加载障碍物的图片
# super().__init__()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# # 加载障碍物的图片
# 根据障碍物位图的宽高设置矩形
# self.image = random.choice([image1, image2, image3])
self
.
rect
=
self
.
image
.
get_rect
()
# # 根据障碍物位图的宽高设置矩形
# 障碍物绘制坐标
# self.rect = self.image.get_rect()
self
.
rect
.
x
=
1000
# # 障碍物绘制坐标
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# self.rect.x = 1000
self
.
score
=
1
# self.rect.y = 500 - self.rect.height
# self. score =1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
# class Player(pygame.sprite.Sprite): # 悟空
super
()
.
__init__
()
# def __init__(self, image):
# 加载悟空精灵图像
# super().__init__()
self
.
image
=
image
# # 加载悟空精灵图像
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
# self.image = image
self
.
rect
=
self
.
image
.
get_rect
()
# # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self
.
rect
.
x
=
150
# self.rect = self.image.get_rect()
self
.
rect
.
y
=
400
# self.rect.x = 150
# self.rect.y = 400
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
# # 创建一个窗口
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# screen = pygame.display.set_mode((1000, 600))
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
# pygame.display.set_caption("悟空酷跑")
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
# # 载入图片
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
# background = pygame.image.load('bg.png') # 背景
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
# road = pygame.image.load('road.png') # 路
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
# stone = pygame.image.load('stone.png') # 石头
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
# cacti = pygame.image.load('cacti.png') # 仙人掌
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
# bush = pygame.image.load('bush.png') # 灌木丛
pygame
.
image
.
load
(
'hero2.png'
),
# hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
# pygame.image.load('hero2.png'),
pygame
.
image
.
load
(
'hero4.png'
),
# pygame.image.load('hero3.png'),
pygame
.
image
.
load
(
'hero5.png'
)]
# pygame.image.load('hero4.png'),
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
# pygame.image.load('hero5.png')]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
# basic_font = pygame.font.Font('STKAITI.TTF',18)
index
=
0
# score_audio = pygame.mixer.Sound('score.wav')
y
=
400
jumpState
=
"runing"
# index = 0
t
=
30
# y = 400
road_x
=
0
# jumpState = "runing"
bg_x
=
0
# t = 30
time
=
0
# road_x = 0
gamestate
=
True
# bg_x = 0
score
=
0
# time = 0
old_score
=
score
# gamestate = True
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
# score = 0
# old_score = score
while
True
:
for
event
in
pygame
.
event
.
get
():
# block_list =pygame.sprite.Group() # 创建精灵组
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# with open('record.txt','r',encoding='utf-8') as f:
exit
()
# content = f.read()
if
event
.
type
==
locals
.
KEYDOWN
:
# record = json.loads(content)
if
jumpState
==
"runing"
:
# one = record["第1名"]
if
event
.
key
==
locals
.
K_SPACE
:
# two = record["第2名"]
jumpState
=
"up"
# three = record["第3名"]
speed
=
8
+
score
//
3
# 悟空造型
# while True:
wukong
=
Player
(
hero
[
index
])
# for event in pygame.event.get():
if
jumpState
==
"runing"
:
# 跑步状态下
# if event.type == locals.QUIT:
index
+=
1
# # 接收到退出事件后退出程序
if
index
>=
5
:
# exit()
index
=
0
# if event.type == locals.KEYDOWN:
# if jumpState == "runing":
if
gamestate
==
True
:
# if event.key == locals.K_SPACE:
if
jumpState
==
"up"
:
# 起跳状态
# jumpState = "up"
if
t
>
0
:
y
-=
t
# speed = 8+score//3
wukong
.
rect
.
y
=
y
# # 悟空造型
t
-=
2
# wukong = Player(hero[index])
else
:
# if jumpState == "runing": # 跑步状态下
jumpState
=
"down"
# index += 1
if
jumpState
==
"down"
:
# 降落状态
# if index >= 5:
if
t
<=
30
:
# index = 0
y
+=
t
wukong
.
rect
.
y
=
y
# if gamestate == True:
t
+=
2
# if jumpState == "up": # 起跳状态
else
:
# if t > 0:
jumpState
=
"runing"
# y -= t
t
=
30
# wukong.rect.y = y
# t -= 2
# 将背景图画上去
# else:
bg_x
-=
1
# jumpState = "down"
if
bg_x
<=-
1000
:
# if jumpState == "down": # 降落状态
bg_x
=
0
# if t <= 30:
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
# y += t
# wukong.rect.y = y
road_x
-=
speed
# t += 2
if
road_x
<=-
1000
:
# else:
road_x
=
0
# jumpState = "runing"
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
# t =30
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
# # 将背景图画上去
# bg_x -= 1
time
+=
1
# if bg_x<=-1000:
if
time
>=
60
:
# 创建障碍物精灵
# bg_x = 0
time
=
0
# screen.blit(background, (bg_x, 0)) # 远景
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
# road_x -= speed
obstacle
=
Block
(
bush
,
cacti
,
stone
)
# if road_x<=-1000:
block_list
.
add
(
obstacle
)
# road_x = 0
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
# screen.blit(road, (road_x, 500)) # 道路
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
# screen.blit(wukong.image, (150, y)) # 悟空
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
# time += 1
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
# 精灵碰撞检测
# if time >= 60: # 创建障碍物精灵
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
# time = 0
screen
.
blit
(
gameover
,
(
400
,
200
))
# num = random.randint(0,50)
gamestate
=
False
# if num > 20:
else
:
# obstacle = Block(bush,cacti,stone)
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
# block_list.add(obstacle)
score
+=
sprite
.
score
# for sprite in block_list: # 遍历、展示障碍物精灵
sprite
.
score
=
0
# sprite.rect.x -=speed
if
score
>
old_score
:
# screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
score_audio
.
play
()
# if sprite.rect.x <= 0-sprite.rect.width:
old_score
=
score
# sprite.kill()
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
# if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
screen
.
blit
(
scoreSurf
,(
850
,
20
))
# gameover = pygame.image.load('gameover.png') # 游戏结束
# screen.blit(gameover, (400, 200))
# 刷新画面
# gamestate = False
pygame
.
display
.
update
()
# if score>three:
FPS
.
tick
(
60
)
# if score>one:
\ No newline at end of file
# record["第1名"] = score
# record["第2名"] = one
# record["第3名"] = two
# elif score > two:
# record["第2名"] = score
# record["第3名"] = two
# else:
# record["第3名"] = score
# record = json.dumps(record,ensure_ascii=False)
# with open('record.txt','w',encoding='utf-8') as f:
# f.write(record)
# else:
# if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
# score +=sprite.score
# sprite.score = 0
# if score > old_score:
# score_audio.play()
# old_score = score
# scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
# screen.blit(scoreSurf,(850,20))
# scoreSurf = basic_font.render("第1名:"+str(one),True,(255,255,255))
# screen.blit(scoreSurf,(850,50))
# scoreSurf = basic_font.render("第2名:"+str(two),True,(255,255,255))
# screen.blit(scoreSurf,(850,80))
# scoreSurf = basic_font.render("第3名:"+str(three),True,(255,255,255))
# screen.blit(scoreSurf,(850,110))
# # 刷新画面
# pygame.display.update()
# FPS.tick(60)
text
=
"hello world"
for
i
in
text
:
print
(
image
,
end
=
)
for
i
in
random
(
len
(
text
))
record.txt
View file @
72e67ee4
{"第1名": 0, "第2名": 0, "第3名": 0}
import random
\ No newline at end of file
key="信息加密好酷"
str=random.choice(key)
print(key)
\ No newline at end of file
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