Commit 72e67ee4 by BellCodeEditor

save project

parent dedb5017
Showing with 194 additions and 135 deletions
import random
key="abcdefgh迪斯科飞机喀什的脑袋v不能马上打包v你的v发电机房那绝对是!"
message=input("请输入:")
key_message=""
noise="!@#$%^&*"
for i in message:
str1=i
str2=random.choice(key)
str3=random.choice(key)
text=str1+str2+str3
key_message=key_message+text
list_message=list(key_message)
index=random.randint(0,len(key_message))
list_message.insert(index,noise)
result_message="".join(list_message)
print(result_message)
\ No newline at end of file
import pygame # import pygame
from pygame import locals # from pygame import locals
import random # import random
# import json
pygame.init() # 初始化
# pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): # class Block(pygame.sprite.Sprite): # 障碍物精灵类
super().__init__() # def __init__(self,image1,image2,image3):
# 加载障碍物的图片 # super().__init__()
self.image = random.choice([image1, image2, image3]) # # 加载障碍物的图片
# 根据障碍物位图的宽高设置矩形 # self.image = random.choice([image1, image2, image3])
self.rect = self.image.get_rect() # # 根据障碍物位图的宽高设置矩形
# 障碍物绘制坐标 # self.rect = self.image.get_rect()
self.rect.x = 1000 # # 障碍物绘制坐标
self.rect.y = 500 - self.rect.height # self.rect.x = 1000
self.score=1 # self.rect.y = 500 - self.rect.height
# self. score =1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): # class Player(pygame.sprite.Sprite): # 悟空
super().__init__() # def __init__(self, image):
# 加载悟空精灵图像 # super().__init__()
self.image = image # # 加载悟空精灵图像
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 # self.image = image
self.rect = self.image.get_rect() # # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect.x = 150 # self.rect = self.image.get_rect()
self.rect.y = 400 # self.rect.x = 150
# self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) # # 创建一个窗口
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空酷跑") # FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # pygame.display.set_caption("悟空酷跑")
background = pygame.image.load('bg.png') # 背景 # # 载入图片
road = pygame.image.load('road.png') # 路 # background = pygame.image.load('bg.png') # 背景
stone = pygame.image.load('stone.png') # 石头 # road = pygame.image.load('road.png') # 路
cacti = pygame.image.load('cacti.png') # 仙人掌 # stone = pygame.image.load('stone.png') # 石头
bush = pygame.image.load('bush.png') # 灌木丛 # cacti = pygame.image.load('cacti.png') # 仙人掌
hero = [pygame.image.load('hero1.png'), # bush = pygame.image.load('bush.png') # 灌木丛
pygame.image.load('hero2.png'), # hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), # pygame.image.load('hero2.png'),
pygame.image.load('hero4.png'), # pygame.image.load('hero3.png'),
pygame.image.load('hero5.png')] # pygame.image.load('hero4.png'),
score_audio = pygame.mixer.Sound('score.wav') # pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',18) # basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0 # score_audio = pygame.mixer.Sound('score.wav')
y = 400
jumpState = "runing" # index = 0
t = 30 # y = 400
road_x = 0 # jumpState = "runing"
bg_x = 0 # t = 30
time = 0 # road_x = 0
gamestate = True # bg_x = 0
score = 0 # time = 0
old_score = score # gamestate = True
block_list = pygame.sprite.Group() # 创建精灵组 # score = 0
# old_score = score
while True:
for event in pygame.event.get(): # block_list =pygame.sprite.Group() # 创建精灵组
if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # with open('record.txt','r',encoding='utf-8') as f:
exit() # content = f.read()
if event.type == locals.KEYDOWN: # record = json.loads(content)
if jumpState == "runing": # one = record["第1名"]
if event.key == locals.K_SPACE: # two = record["第2名"]
jumpState = "up" # three = record["第3名"]
speed = 8 + score//3
# 悟空造型 # while True:
wukong = Player(hero[index]) # for event in pygame.event.get():
if jumpState == "runing": # 跑步状态下 # if event.type == locals.QUIT:
index += 1 # # 接收到退出事件后退出程序
if index >= 5: # exit()
index = 0 # if event.type == locals.KEYDOWN:
# if jumpState == "runing":
if gamestate == True: # if event.key == locals.K_SPACE:
if jumpState == "up": # 起跳状态 # jumpState = "up"
if t > 0:
y -= t # speed = 8+score//3
wukong.rect.y = y # # 悟空造型
t -= 2 # wukong = Player(hero[index])
else: # if jumpState == "runing": # 跑步状态下
jumpState = "down" # index += 1
if jumpState == "down": # 降落状态 # if index >= 5:
if t <= 30: # index = 0
y += t
wukong.rect.y = y # if gamestate == True:
t += 2 # if jumpState == "up": # 起跳状态
else: # if t > 0:
jumpState = "runing" # y -= t
t =30 # wukong.rect.y = y
# t -= 2
# else:
# jumpState = "down"
# if jumpState == "down": # 降落状态
# if t <= 30:
# y += t
# wukong.rect.y = y
# t += 2
# else:
# jumpState = "runing"
# t =30
# 将背景图画上去 # # 将背景图画上去
bg_x -= 1 # bg_x -= 1
if bg_x<=-1000: # if bg_x<=-1000:
bg_x = 0 # bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 # screen.blit(background, (bg_x, 0)) # 远景
road_x -= speed # road_x -= speed
if road_x<=-1000: # if road_x<=-1000:
road_x = 0 # road_x = 0
screen.blit(road, (road_x, 500)) # 道路 # screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空 # screen.blit(wukong.image, (150, y)) # 悟空
time += 1 # time += 1
if time >= 60: # 创建障碍物精灵 # if time >= 60: # 创建障碍物精灵
time = 0 # time = 0
num = random.randint(0,50) # num = random.randint(0,50)
if num > 20: # if num > 20:
obstacle = Block(bush,cacti,stone) # obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) # block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 # for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed # sprite.rect.x -=speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) # screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: # if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() # sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 # if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束 # gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) # screen.blit(gameover, (400, 200))
gamestate = False # gamestate = False
else: # if score>three:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x: # if score>one:
score += sprite.score # record["第1名"] = score
sprite.score = 0 # record["第2名"] = one
if score > old_score: # record["第3名"] = two
score_audio.play() # elif score > two:
old_score = score # record["第2名"] = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) # record["第3名"] = two
screen.blit(scoreSurf,(850,20)) # else:
# record["第3名"] = score
# 刷新画面 # record = json.dumps(record,ensure_ascii=False)
pygame.display.update() # with open('record.txt','w',encoding='utf-8') as f:
FPS.tick(60) # f.write(record)
\ No newline at end of file # else:
# if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
# score +=sprite.score
# sprite.score = 0
# if score > old_score:
# score_audio.play()
# old_score = score
# scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
# screen.blit(scoreSurf,(850,20))
# scoreSurf = basic_font.render("第1名:"+str(one),True,(255,255,255))
# screen.blit(scoreSurf,(850,50))
# scoreSurf = basic_font.render("第2名:"+str(two),True,(255,255,255))
# screen.blit(scoreSurf,(850,80))
# scoreSurf = basic_font.render("第3名:"+str(three),True,(255,255,255))
# screen.blit(scoreSurf,(850,110))
# # 刷新画面
# pygame.display.update()
# FPS.tick(60)
text="hello world"
for i in text
print(image,end=)
for i in random(len(text))
{"第1名": 0, "第2名": 0, "第3名": 0} import random
\ No newline at end of file
key="信息加密好酷"
str=random.choice(key)
print(key)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment