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Commit
5eed7227
authored
Jun 10, 2022
by
BellCodeEditor
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parent
c884bf65
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aaaaa.py
my_game.py
aaaaa.py
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5eed7227
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my_game.py
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5eed7227
...
@@ -42,7 +42,7 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -42,7 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
ooop
=
pygame
.
mixer
.
loa
d
(
'score.wav'
)
ooop
=
pygame
.
mixer
.
Soun
d
(
'score.wav'
)
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
...
@@ -55,6 +55,7 @@ x1=0
...
@@ -55,6 +55,7 @@ x1=0
x2
=
0
x2
=
0
score
=
0
score
=
0
speed
=
8
speed
=
8
old_score
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
while
True
:
while
True
:
...
@@ -124,8 +125,11 @@ while True:
...
@@ -124,8 +125,11 @@ while True:
else
:
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
score
+=
sprite
.
score
sprite
.
score
=
0
sprite
.
score
=
0
print
(
score
)
if
score
>
old_score
:
ooop
.
play
()
old_score
=
score
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
...
...
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