Commit 53b8f769 by BellCodeEditor

save project

parent 23eaed1a
Showing with 4 additions and 7 deletions
......@@ -42,7 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
#basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
index = 0
y = 400
......@@ -67,7 +67,6 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -98,7 +97,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= speed
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -113,7 +112,7 @@ while True:
obstacle = Block(bush, cacti, stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
......@@ -126,9 +125,6 @@ while True:
score += sprite.score
sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
# 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
......@@ -136,3 +132,4 @@ while True:
# 刷新画面
pygame.display.update()
FPS.tick(60)
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