From 4cb82dcf66c896909272a3c5c612539475ab12ad Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 10 Aug 2024 16:59:14 +0800 Subject: [PATCH] save project --- my_game.py | 17 ++++++++++++++--- 1 file changed, 14 insertions(+), 3 deletions(-) diff --git a/my_game.py b/my_game.py index 7d6197a..13bed85 100644 --- a/my_game.py +++ b/my_game.py @@ -41,7 +41,9 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] +score_audio = pygame.mixer.Sound('score.wav') basic_font = pygame.font.Font('STKAITI.TTF',32) + index = 0 y = 400 jumpState = "runing" @@ -51,6 +53,8 @@ bg_x = 0 time = 0 gamestate = True score=0 +speed=8 +old_score=0 block_list =pygame.sprite.Group() # 创建精灵组 @@ -63,7 +67,8 @@ while True: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" - + + speed = 8 + score//3 # 悟空造型 wukong = Player(hero[index]) if jumpState == "runing": # 跑步状态下 @@ -94,7 +99,7 @@ while True: bg_x = 0 screen.blit(background, (bg_x, 0)) # 远景 - road_x -= 8 + road_x -= speed if road_x<=-1000: road_x = 0 screen.blit(road, (road_x, 500)) # 道路 @@ -109,7 +114,7 @@ while True: obstacle = Block(bush,cacti,stone) block_list.add(obstacle) for sprite in block_list: # 遍历、展示障碍物精灵 - sprite.rect.x -= 8 + sprite.rect.x -= speed screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) if sprite.rect.x <= 0-sprite.rect.width: sprite.kill() @@ -121,6 +126,12 @@ while True: if (sprite.rect.x+sprite.rect.width) < wukong.rect.x: score+=sprite.score sprite.score=0 + + if score > old_score: + score_audio.play() + old_score = score + + scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) screen.blit(scoreSurf,(850,20)) -- libgit2 0.25.0