Commit 4a3ec441 by BellCodeEditor

save project

parent cfc5fb1e
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame,random,json
from pygame import locals
if input('是否开启菜鸟模式?(y/n)')=='y':
g_fps=30
else:
g_fps=60
pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1, image2, image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self, image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑")
background = pygame.image.load('bg.png')
road = pygame.image.load('road.png')
stone = pygame.image.load('stone.png')
cacti = pygame.image.load('cacti.png')
bush = pygame.image.load('bush.png')
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
sc_audio=pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
time = 0
o_sc=0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
score=0
speed=10
with open('record.txt','r',encoding='utf-8')as f: # 打开文件
content=f.read()
record=json.loads(content)
n1=record['第1名']
n2=record['第2名']
n3=record['第3名']
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=10+score//3
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态
index += 1
if index >= 5:
index = 0
if gamestate:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y))
time += 1
if time >= 60: # 创建精灵
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite):
gameover = pygame.image.load('gameover.png') # 游戏结束 失败
screen.blit(gameover, (400, 200))
if score>n3:
if score>n1:
record['第1名']=score
record['第2名']=n1
record['第3名']=n2
elif score>n2:
record['第2名']=score
record['第3名']=n2
else:
record['第3名']=score
record=json.dumps(record,ensure_ascii=False) # 写入
with open('record.txt','w',encoding='utf-8')as f:
f.write(record)
gamestate = False
elif sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>o_sc:
sc_audio.play()
o_sc=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("第1名:"+str(n1),True,(120,20,120))
screen.blit(scoreSurf,(850,50))
scoreSurf = basic_font.render("第2名:"+str(n2),True,(128,128,0))
screen.blit(scoreSurf,(850,80))
scoreSurf = basic_font.render("第3名:"+str(n3),True,(255,0,0))
screen.blit(scoreSurf,(850,110))
pygame.display.update()
FPS.tick(g_fps)
\ No newline at end of file
{"第1名": 41, "第2名": 30, "第3名": 20}
\ No newline at end of file
road.png

34.7 KB

File added
stone.png

11.3 KB

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