Commit 476507f1 by BellCodeEditor

save project

parent 981402c3
Showing with 17 additions and 9 deletions
File added
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -41,9 +41,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
score = 0
index = 0
y = 400
jumpState = "runing"
......@@ -53,8 +53,9 @@ bg_x = 0
time = 0
gamestate = True
score = 0
speed = 8
old_score=score
speed=8
old_score = score
block_list = pygame.sprite.Group() # 创建精灵组
while True:
......@@ -67,8 +68,8 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score//3
# 悟空造型
speed=8+score//3
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
......@@ -98,7 +99,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -121,12 +122,18 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
# 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
FPS.tick(60)
\ No newline at end of file
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