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Commit 3e5fb787 authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent bee09905
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Showing with 18 additions and 4 deletions
  • my_game.py
my_game.py
View file @ 3e5fb787
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -54,9 +54,16 @@ time = 0
gamestate = True
score=0
speed=8
old_score=0
old_score=0
block_list =pygame.sprite.Group() # 创建精灵组
with open("record.txt","r",encoding="utf-8") as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
print(one,two,three)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -126,11 +133,18 @@ while True:
sprite.score=0
print(score)
if score>old_score:
score_audio.play(
score_audio.play()
old_score=score
)
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
scoreSurf=basic_font.render("第1名:"+str(score), True,(225,255,255))
screen.blit(scoreSurf,(850,50))
scoreSurf=basic_font.render("第2名:"+str(score), True,(225,255,255))
screen.blit(scoreSurf,(850,80))
scoreSurf=basic_font.render("第3名:"+str(score), True,(225,255,255))
screen.blit(scoreSurf,(850,110))
# 刷新画面
pygame.display.update()
......
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