Commit 3dc8ba84 by BellCodeEditor

save project

parent 343598df
Showing with 5 additions and 4 deletions
...@@ -51,6 +51,7 @@ bg_x = 0 ...@@ -51,6 +51,7 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0 score=0
speed=8
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -62,7 +63,7 @@ while True: ...@@ -62,7 +63,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -93,7 +94,7 @@ while True: ...@@ -93,7 +94,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -108,7 +109,7 @@ while True: ...@@ -108,7 +109,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -120,7 +121,7 @@ while True: ...@@ -120,7 +121,7 @@ while True:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x: if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
print(score)
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
......
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