diff --git a/my_game.py b/my_game.py
index 564e9b5..e88dba6 100644
--- a/my_game.py
+++ b/my_game.py
@@ -45,7 +45,7 @@ basic_font = pygame.font.Font('STKAITI.TTF',32)
 index = 0   
 y = 400
 jumpState = "runing"
-t = 30
+t = 60
 road_x = 0
 bg_x = 0
 time = 0
@@ -53,6 +53,10 @@ gamestate = True
 
 block_list =pygame.sprite.Group()   # 创建精灵组
 score = 0
+speed = 0
+oldScore = 0
+scoreMusic = pygame.mixer.Sound("score.wav")
+score = 0
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
@@ -62,7 +66,7 @@ while True:
             if jumpState == "runing":
                 if event.key == locals.K_SPACE:
                     jumpState = "up"
-    
+    speed = 8 + score//3
     # 悟空造型
     wukong = Player(hero[index])
     if jumpState == "runing":       # 跑步状态下
@@ -79,13 +83,13 @@ while True:
             else:
                 jumpState = "down"  
         if jumpState == "down":    # 降落状态
-            if t <= 30:
+            if t <= 50:
                 y += t
                 wukong.rect.y = y
                 t += 2
             else:
                 jumpState = "runing"
-                t =30
+                t =50
         
         # 将背景图画上去
         bg_x -= 1
@@ -93,7 +97,7 @@ while True:
             bg_x = 0
         screen.blit(background, (bg_x, 0))      # 远景
 
-        road_x -= 8
+        road_x -= speed
         if road_x<=-1000:
             road_x = 0
         screen.blit(road, (road_x, 500))       # 道路
@@ -108,7 +112,7 @@ while True:
                 obstacle = Block(bush,cacti,stone)  
                 block_list.add(obstacle)
         for sprite in block_list:       # 遍历、展示障碍物精灵
-            sprite.rect.x -= 8
+            sprite.rect.x -= speed
             screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) 
             if sprite.rect.x <= 0-sprite.rect.width:
                 sprite.kill()
@@ -123,6 +127,9 @@ while True:
         scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
         screen.blit(scoreSurf,(850,20))
 
+        if score > oldScore:
+            scoreMusic.play(  )
+            oldScore = score
         # 刷新画面
         pygame.display.update()
         FPS.tick(60)
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