diff --git a/my_game.py b/my_game.py index 564e9b5..e88dba6 100644 --- a/my_game.py +++ b/my_game.py @@ -45,7 +45,7 @@ basic_font = pygame.font.Font('STKAITI.TTF',32) index = 0 y = 400 jumpState = "runing" -t = 30 +t = 60 road_x = 0 bg_x = 0 time = 0 @@ -53,6 +53,10 @@ gamestate = True block_list =pygame.sprite.Group() # 创建精灵组 score = 0 +speed = 0 +oldScore = 0 +scoreMusic = pygame.mixer.Sound("score.wav") +score = 0 while True: for event in pygame.event.get(): if event.type == locals.QUIT: @@ -62,7 +66,7 @@ while True: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" - + speed = 8 + score//3 # 悟空造型 wukong = Player(hero[index]) if jumpState == "runing": # 跑步状态下 @@ -79,13 +83,13 @@ while True: else: jumpState = "down" if jumpState == "down": # 降落状态 - if t <= 30: + if t <= 50: y += t wukong.rect.y = y t += 2 else: jumpState = "runing" - t =30 + t =50 # 将背景图画上去 bg_x -= 1 @@ -93,7 +97,7 @@ while True: bg_x = 0 screen.blit(background, (bg_x, 0)) # 远景 - road_x -= 8 + road_x -= speed if road_x<=-1000: road_x = 0 screen.blit(road, (road_x, 500)) # 道路 @@ -108,7 +112,7 @@ while True: obstacle = Block(bush,cacti,stone) block_list.add(obstacle) for sprite in block_list: # 遍历、展示障碍物精灵 - sprite.rect.x -= 8 + sprite.rect.x -= speed screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) if sprite.rect.x <= 0-sprite.rect.width: sprite.kill() @@ -123,6 +127,9 @@ while True: scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) screen.blit(scoreSurf,(850,20)) + if score > oldScore: + scoreMusic.play( ) + oldScore = score # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file