Commit 33900222 by BellCodeEditor

save project

parent 4fc2b192
Showing with 15 additions and 2 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -56,6 +56,12 @@ score=0
speed=8
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True:
for event in pygame.event.get():
......@@ -130,8 +136,14 @@ while True:
old_score=score
scoreSurf=basic_font.render('分数'+str(score),True,(255,255,255))
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
scoreSurf=basic_font.render("第一名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf=basic_font.render("第二名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf=basic_font.render("第三名:"+str(three),True,(255,255,255))
screen.blit(scoreSurf,(880,110))
# 刷新画面
pygame.display.update()
FPS.tick(120)
\ No newline at end of file
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