Commit 31de47b3 by BellCodeEditor

save project

parent cfc5fb1e
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
class Block (pygame.sprite.Sprite):
def __init__(self , image1 , image2 ,image3):
super().__init__()
self.image = random.choice([image1 , image2 ,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Wukong(pygame.sprite.Sprite):
def __init__(self , image1):
super().__init__()
self.image = image1
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
pygame.display.set_caption("一只猴的回家路")
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
heroLength = len(hero)
state = "runing"
t = 40
d = 40
f = 40
v = 30
block_list = pygame.sprite.Group()
time = 0
road_x = 0
bg_x = 0
wukong = Wukong(hero[0])
gameState = True
score = 0
speed = 0
OldScore = 0
scoreMusic = pygame.mixer.Sound('score.wav')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN and state == "runing":
if event.key == locals.K_w:
state = "up"
if event.key == locals.K_s:
state = "s"
if event.key == locals.K_d:
state = "d"
speed = 8 + score//3
#w
if state == "up" :
if t > 0:
wukong.rect.y -= t
t -= 2
else:
state = "down"
if state == "down" :
if t <= 40:
wukong.rect.y += t
t += 2
else:
state = "runing"
t -= 2
#s
if state == "s" :
if d > 0:
wukong.rect.y += d
d -= 2
else:
state = "e"
if state == "e" :
if d <= 40:
wukong.rect.y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 40:
wukong.rect.y += f
f += 2
else:
wukong.rect.y = 400
state = "runing"
#d
if state == "d" :
if d > 0:
wukong.rect.y -= d
d -= 2
else:
state = "q"
if state == "q" :
if d <= 40:
d += 2
f -= 2
else:
state = "o"
if state == "o":
if f <= 40:
wukong.rect.y += f
f += 2
else:
wukong.rect.y = 400
state = "runing"
#
if gameState == True:
wukong.image = hero[index]
screen.blit(background, (bg_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (wukong.rect.x, wukong.rect.y))
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
road_x -= speed
if road_x <= -1000:
road_x = 0
time += 1
if time >= 60 :
time = 0
wyf = random.randint(0,5)
if wyf > 2:
ob = Block(bush,cacti ,bush)
block_list.add(ob)
for sprit in block_list:
sprit.rect.x -= speed
screen.blit(sprit.image,(sprit.rect.x , sprit.rect.y))
if sprit.rect.x <= 0-sprit.rect.width:
sprit.kill()
if pygame.sprite.collide_rect(wukong,sprit):
over = pygame.image.load('gameover.png')
screen.blit(over,(400,200))
gameState = False
else:
if sprit.rect.x + sprit.rect.width < wukong.rect.x:
score += sprit.score
sprit.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
if state == "runing":
index += 1
if index > 4:
index = 0
# 刷新画面
pygame.display.update()
FPS.tick(60)
if state == "runing":
index += 1
if index > 4:
index = 0
if score > OldScore:
scoreMusic.play()
OldScore = score
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
road.png

34.7 KB

File added
stone.png

11.3 KB

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