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Commit 25b710e6 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 748a23e4
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Showing with 9 additions and 4 deletions
  • my_game.py
my_game.py
View file @ 25b710e6
......@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font=pygame.font.Font("STKAITI.TTF",18)
score_audio=pygame.mixer.Sound("score.wav")
index = 0
y = 400
jumpState = "runing"
......@@ -51,7 +52,8 @@ time = 0
gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组
speed=8
old_score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -61,7 +63,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -92,7 +94,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +109,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -119,6 +121,9 @@ while True:
if sprite.rect.x + sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf=basic_font.render("分数"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面
......
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