Commit 2283cd81 by BellCodeEditor

save project

parent 19995ef4
Showing with 92 additions and 87 deletions
...@@ -3,121 +3,125 @@ from pygame import locals ...@@ -3,121 +3,125 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
gameover = pygame.image.load('gameover.png')
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
# 加载障碍物的图片 self.image = random.choice([image1,image2,image3])
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 self.success = 0
def __init__(self, image): class WuKong(pygame.sprite.Sprite):
super().__init__() def __init__(self,wukong_img):
# 加载悟空精灵图像 self.image = wukong_img
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
# 创建一个窗口 list_group = pygame.sprite.Group()
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 关卡1 实现悟空跑步效果
pygame.display.set_caption("悟空酷跑") # 逻辑:绘制图画时,不断切换悟空图片
# 载入图片 hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png')
background = pygame.image.load('bg.png') # 背景 ,pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] #加载悟空图片
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 score_bgm = pygame.mixer.Sound('score.wav')
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 jumpStatus = 'running'
jumpState = "runing"
t = 30 wukong = WuKong(hero[index])
t = 40
background_x = 0
road_x = 0 road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 score = 0
gameState = 1
speed = 8 #路和障碍物移动速度
time = 0
while True: while True:
score_font = pygame.font.Font('STKAITI.TTF',30)
socre_text = score_font.render(str(score),True,(0,0,0))
if background_x < -1000:
background_x = 0
if road_x < -1000:
road_x = 0
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN and jumpStatus == 'running': #键盘按下
if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpStatus = 'up'
if gameState == 1:
# 悟空造型 if jumpStatus == 'up':
wukong = Player(hero[index]) if t>0:
if jumpState == "runing": # 跑步状态下 wukong.rect.y -= t
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpStatus = 'down'
if jumpState == "down": # 降落状态 if jumpStatus == 'down':
if t <= 30: if t<=40:
y += t wukong.rect.y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpStatus = 'running'
t =30 t = 40
if jumpStatus == 'running':
# 将背景图画上去 index += 1
bg_x -= 1 if index == 5:
if bg_x<=-1000: index = 0
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空 speed = 8 + score//3
background_x -= 5
road_x -= speed
# 将背景图画上去
screen.blit(background, (background_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(hero[index], (150, wukong.rect.y)) #绘制悟空
screen.blit(socre_text,(950,50))
time += 1 time += 1
if time >= 60: # 创建障碍物精灵 if time >= 60:
time = 0 time = 0
num = random.randint(0,50) num = random.randint(0,60)
if num > 20: if num>30:
obstacle = Block(bush,cacti,stone) obstacle = Block(stone,cacti,apple)
block_list.add(obstacle) list_group.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for temp in list_group:
sprite.rect.x -= 8 temp.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(temp.image, (temp.rect.x, temp.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if(pygame.sprite.collide_rect(wukong,temp)):
sprite.kill() screen.blit(gameover, (350, 200))
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 gameState = 0
gameover = pygame.image.load('gameover.png') # 游戏结束 if temp.rect.x < 0 - temp.rect.width:
screen.blit(gameover, (400, 200)) temp.kill()
gamestate = False if temp.rect.x + temp.rect.width < wukong.rect.x:
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) score += temp.score
screen.blit(scoreSurf,(850,20)) temp.score = 0
if temp.success == 0:
score_bgm.play()
temp.success = 1
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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