Commit 2117de2f by BellCodeEditor

save project

parent cfc5fb1e
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3):
super().__init__()#继承父类属性
self.image = random.choice([image1, image2, image3])# 加载障碍物的图片
self.rect = self.image.get_rect()# 根据障碍物位图的宽高设置矩形
# 障碍物绘制坐标:
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空精灵类
def __init__(self, image):
super().__init__()#继承父类属性
self.image = image# 加载悟空精灵图像
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象:
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600))# 创建一个窗口
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")#设置标题
# 载入图片:
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), #悟空造型
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 36
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:#按下空格改变悟空状态
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Player(hero[index])# 悟空造型切换
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:#是否运行
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 36:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =36
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 每隔一秒创建障碍物精灵
time = 0
num = random.randint(0,50)
if num > 10:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 #障碍物精灵向左移动(x坐标减小)
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) #渲染障碍物
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()#删除精灵
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score += sprite.score
sprite.score = 0
# 刷新画面
myfont = pygame.font.Font('STKAITI.TTF',15)#设置字体
info1 = myfont.render("分数:"+str(score),True,(0,0,0))#设置语句
screen.blit(info1,(850,0))#渲染语句
pygame.display.update()#
FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
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road.png

34.7 KB

File added
stone.png

11.3 KB

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