Commit 1e984852 by BellCodeEditor

save project

parent 8aebd554
Showing with 10 additions and 0 deletions
...@@ -40,6 +40,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,6 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 y = 400
...@@ -49,6 +50,10 @@ road_x = 0 ...@@ -49,6 +50,10 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0
speed=8
old_score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -61,6 +66,8 @@ while True: ...@@ -61,6 +66,8 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
...@@ -117,6 +124,9 @@ while True: ...@@ -117,6 +124,9 @@ while True:
gamestate = False gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
if score>old_score:
score_audio.play()
score=old_score
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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